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CampBuild: Computer-based accessibility training

Breanne Kunz, Rishi Bhilavdikar and Eldridge Doubleday
Class project, I502 Paper Prototyping, May 2006

Project: Design low-cost accessibility training for state park personnel.

Context: Traditional accessibility training for public recreational areas involves travel to a state park where personnel learn about the needs of people with disabilities and how to apply accessibility standards. We present an alternative which provides not only an education in federal requirements but allows personnel to learn about accessibility through trial and error. CampBuild is computer-based training which replicates the social learning aspect of group training sessions, takes an embodied approach to learning about disabilities, and provides a physical, hands-on interface. In addition, the application itself meets federal accessibility standards.

Process - inquiry & exploration: The team spent several hours at a state park. We observed accessible and not so accessible areas of the park and noted what park guests were doing. The insights from this visit led to requirements and design solutions.

 
  Insight Requirement Design
Altitude & geography are extremely important yet difficult to express on a 2d computer screen Convey 3 dimensions Physical interaction interface
Tradeoff between seclusion and accessibility Balance nature and accessibility, convey sensitivity to these issues, temper the tradeoff

Design that shows the consequences of action

You can meet all the requirements but still not be as accessible as possible (example: wheelchair parking and ramp to sidewalk are 50 feet away from amphitheater ramp)

Better to design proactively than retroactively

Allow user to see how elements work together

Walk-through testing demonstrates the interaction of different parts
Building experience helps rebuilding skills Provide for rebuilding of existing park System is built for new recreation area development but allows for rebuilding existing spaces (satellite image of park determines placement of physical interface pieces)
 

Process - concept development & prototyping:

 
  System and design requirements were translated into concepts on storyboards and interactive prototypes. Next, we developed an interactive Flash prototype and physical interface.

 

 

last updated 08/05/2008 by Breanne Kunz
© 2008