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CampBuild: Computer-based accessibility training
Breanne Kunz, Rishi Bhilavdikar
and Eldridge Doubleday
Class project, I502 Paper Prototyping, May 2006
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Project:
Design low-cost accessibility training for state park
personnel.
Context: Traditional accessibility
training for public recreational areas involves travel
to a state park where personnel learn about the needs of
people with disabilities and how to apply accessibility
standards. We present an alternative which provides not
only an education in federal requirements but allows
personnel to learn about accessibility through trial and
error. CampBuild is computer-based training which replicates the social
learning aspect of group training sessions, takes an
embodied approach to learning about disabilities, and
provides a physical, hands-on interface. In addition,
the application itself meets federal accessibility
standards.
Process - inquiry & exploration: The team spent
several hours at a state park. We observed accessible
and not so accessible areas of the park and noted what
park guests were doing. The insights from this visit led
to requirements and design solutions. |
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Insight |
Requirement |
Design |
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Altitude & geography are extremely important yet
difficult to express on a 2d computer screen |
Convey 3
dimensions |
Physical
interaction interface |
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Tradeoff between seclusion and accessibility |
Balance nature and
accessibility, convey sensitivity to these
issues, temper the tradeoff |
Design that shows
the consequences of action |
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You can meet all the requirements but still not
be as accessible as possible (example:
wheelchair parking and ramp to sidewalk are 50
feet away from amphitheater ramp) |
Better to design
proactively than retroactively
Allow user to see
how elements work together |
Walk-through
testing demonstrates the interaction of
different parts |
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Building experience helps rebuilding skills |
Provide for
rebuilding of existing park |
System is built
for new recreation area development but allows
for rebuilding existing spaces (satellite image
of park determines placement of physical
interface pieces) |
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Process - concept development &
prototyping: |
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System and design
requirements were translated into concepts on
storyboards and interactive prototypes. |
Next, we developed
an interactive Flash prototype and physical
interface. |
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